

That, in turn, would make bio-weapons more relevant to the game.ġ) When ships bombard a planet is there a to-hit chance? What i mean to say is can ships 'miss' when you click 'bombard' on the bombardment screen? If so, could I mod that chance and greatly reduce the 'to-hit' chance?Ģ) What does applying armor to defensive buildings do exactly? Does it increase these buildings HP in the same way as armor? (I.e. IMO, it should take 4 or 5 turns to obliterate a planet - and even then troops should mostly remain.

Please, please do add a switch to increase marines, tanks, pop units and regular buildings HP - I for one would be so grateful! My intention is simply to make it much harder to just roll over an empire by bombarding every planet to dust in one turn.
